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DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Thu May 22, 2025 6:05 am
by bkshepard
I have an Apollo x6 (1st gen) audio interface connected to my computer via Thunderbolt. Is there a way to use the Universal Audio ARM with DP and that interface? With my old MOTU 896HD (it died!), I could use CueMix for "realtime" monitoring and I can use the Apollo x6 with UA's Luna for ARM. I just prefer to work in DP rather than Luna and am hoping there is a way to take advantage of the ARM capabilities within DP. I've already set the audio buffer in DP as low as it will go, but there is still an obvious latency in the headphone cue. It may not be possible, but If anybody knows a way to accomplish that, it's probably someone here. BTW, purchasing a new MOTU interface for this purpose isn't in the cards at the moment. Thanks!

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Thu May 22, 2025 4:34 pm
by James Steele
Doesn’t UA have some sort of separate console app similar to MOTU‘s CueMix that is specifically designed to do low latency monitoring?

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Fri May 23, 2025 1:53 am
by bkshepard
It does have a separate console, but the ARM function doesn’t seem to be built into it. I can only make it work within Luna.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Sat May 31, 2025 7:22 am
by rainmaker
The UA Console app is how Luna handles ARM and low latency monitoring. Luna makes it very convenient and sleek, as it’s all in one interface without having to switch between different app screens. But in the background, it is Console that is making the ARM feature work in Luna.

Although not as sleek, because you have to switch between two apps, using Console with another DAW (like DP) accomplishes the same thing. Console is where you set up your low latency monitoring mixes.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Sat May 31, 2025 8:09 am
by HCMarkus
I use my MOTU 828ES' built in hardware mixer for monitoring instruments/vocal inputs while recording, running the mixer interface on an iPad. The mixer is always active on the iPad, and DP is always active on my Mac, so no having to click on DP to activate it after moving a fader on the mixer.

Is this possible with the UA Console? If so, it might be an efficient work-around when using DAWs other than Luna.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Sun Jun 01, 2025 2:36 am
by bkshepard
rainmaker wrote: Sat May 31, 2025 7:22 amConsole is where you set up your low latency monitoring mixes.
I don’t see a way to turn on the ARM function in the stand-alone version of the UA Console. LUNA has its own version of the Console app which appears to have more options—including ARM—than the stand-alone version.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Sun Jun 01, 2025 6:45 am
by HCMarkus
bkshepard wrote: Sun Jun 01, 2025 2:36 am
rainmaker wrote: Sat May 31, 2025 7:22 amConsole is where you set up your low latency monitoring mixes.
I don’t see a way to turn on the ARM function in the stand-alone version of the UA Console. LUNA has its own version of the Console app which appears to have more options—including ARM—than the stand-alone version.
But doesn't using UA Console by definition provide "ARM"? What options are missing from console?

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Sun Jun 01, 2025 8:48 am
by bkshepard
HCMarkus wrote: Sun Jun 01, 2025 6:45 amBut doesn't using UA Console by definition provide "ARM"? What options are missing from console?
Not that I can find. The Console inside LUNA has a button to activate/deactivate ARM, but that doesn't seem to be present in the standalone version. Maybe I'm missing something really obvious (wouldn't be the first time), but I can't find a way to activate ARM in the standalone Console. Even all of UA's promotional materials about ARM only mention using it in LUNA.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Sun Jun 01, 2025 11:18 am
by HCMarkus
bkshepard wrote: Sun Jun 01, 2025 8:48 am
HCMarkus wrote: Sun Jun 01, 2025 6:45 amBut doesn't using UA Console by definition provide "ARM"? What options are missing from console?
Not that I can find. The Console inside LUNA has a button to activate/deactivate ARM, but that doesn't seem to be present in the standalone version. Maybe I'm missing something really obvious (wouldn't be the first time), but I can't find a way to activate ARM in the standalone Console. Even all of UA's promotional materials about ARM only mention using it in LUNA.
I think the reason is the UA Console IS in ARM Mode all the time... it runs in the hardware. I don't own UA hardware, but am pretty sure enabling ARM in LUNA routes audio FX thru the Console transparently. Like DP used to have Direct Hardware Monitoring (IIRC that is what is was called) where DP could control the hardware mixer in MOTU interfaces.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Mon Jun 02, 2025 2:49 am
by bkshepard
Ah! Okay, I’ll dig deeper and see if I can make it go. Thanks for the tip, HCMarkus!

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Mon Jun 02, 2025 6:16 am
by HCMarkus
One other point BK... I moved to 15.5 Sequoia a couple of weeks ago and all is well. We have essentially the same computers, so you may be good to go, too.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Mon Jun 02, 2025 9:06 am
by bkshepard
Yeah, I'm already there, just forgot to update my signature.

Re: DP with Universal Audio's ARM (Accelerated Realtime Monitoring)

Posted: Thu Jun 05, 2025 5:12 pm
by rainmaker
Yes, UA Console is always in “Arm” mode with any DAW you use it with. There’s no need or option to turn that mode on. That is inherently how UA Console works all the time. And behind the scenes, it is functioning the same way for Luna to provide the Arm function within Luna.

Luna simply makes it seamless, so you don’t have to use the separate UA Console window. With other DAWs, you don’t have that integration, so you have to use Console to set up your monitor mixes.